![]() ![]() When crediting a creator, do not link to shops or other platforms meant for revenue generation. ![]() If you are unable to find the original creator, be sure to mention this in the comments. When submitting original content that is not yours, credit the creator in the comments or in the title of the post itself. See the content policy for more information on flair usage. You can flair a post by selecting the "flair" option before or after posting. See the full rules page for our guidelines on what counts as a spoiler. You can tag spoilers by surrounding the text with >! !!It's a Monster House!!! It's a Monster House! !< (with spaces in between) will not hide the text. ![]() No spoilers in titles.Ĭomments with spoilers must be tagged. See the content policy for more information.įlair submissions with the appropriate spoiler flair. Do not attack others for their opinions or otherwise act in a way that would make a reasonable person feel unwelcome. Rulesīe respectful to others at all times. Post rescue requests in the current Megathread or in the Discord server, and other members of the community will be glad to help. By making changes in all three values (Hue, Saturation, Brightness), I can get the most out of using just five colours.This is where fans can discuss the Mystery Dungeon series of video games by Spike Chunsoft, including: These changes in hue will provide a lot more pleasing variety of colours in the final tiles. Now I go from a darkest shade which is almost pure green, up to a blue highlight which has virtually no green in it. The final palette has a slight variation in the basic hue used. ![]() This palette is a lot better, but there’s one more thing I could do to improve it. I also added some subtle changes in saturation, to make the gradient even more striking. I adjusted the palette and made the bright end brighter to provide a more appealing contrast. It’s a bit flat though, we’ll want to work on that… So I’ve put together five variations of my teal colour, ranging from dark to bright. I want this rock to look a little unusual and alien, so I’m going for a blue colour scheme, but browns, oranges and reds would be more traditional. Next we want to define a palette to work from. This doesn’t have to be rock, it can be any material that is suitable for the level, but whatever it is, this is what the level will be made of, so rock is usually a pretty safe bet. To make all of these tiles, we need to start with the basic rock “texture” that will make up the primary look of the tiles. Finally there are slopes going left and right, a shallow slope and a steep slope.The dark grey outer edge allows some bleed into the next tile to allow for things like long grass, or hanging stalactites on the bottom pieces. This cross-shaped pattern will give you every possible right-angled tile you’ll need to make any square terrain shape. The centre contains all the external edge tiles.This is where the rock will give way to a plain dark colour to be the inside of solid rock. Just above these you have the interior edges.The grey four square in the top left is the main starting point – these will be four interchangeable “base” tiles.This template will give a good variety of base terrain tiles to work with. ![]()
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